Original houses inhabited by heir with same last name: 100% (3 are male; 1 is female and will likely have illegitimate children to carry on the name)
Marriages taking man's last name: 100% (including one between two men)
***
Number of controllable Sims: 48, 44 living (including 1 Greek House placeholder who will eventually marry into the game; up from 10 originally)
Kuleses by birth/adoption: 5 (2 female, 3 male), up from 2 founders
+ by name: 5
Dejackomes by birth/adoption: 4 living (3 female, 1 male) 1 deceased (female), up from 1 founder
+ by name: 4 living, 1 deceased
Riedmayers by birth/adoption: 20 living (14 female, 6 male), 2 deceased (both male), up from 6 founders
+ by name: 8 living (6 female, 2 male), 2 deceased
Whitfills by birth/adoption: 6 living (3 female, 3 male), 1 deceased (female), up from 1 founder
+ by name: 6 living, 1 deceased
Former NPCs/Townies/Maxis-made controllables: 10
Notice that this adds up to 49, not 48. That's because the youngest Whitfill, Lauren, is a Riedmayer on her mother's side and thus counts twice.
In terms of sheer numbers, the Riedmayers are definitely winning; of course, they were the largest family to begin with. (However, they are disproportionately female, putting their family name in danger.) The Whitfills win the multiplication award, having sextupled their currently-living population.
Impossible wants fulfilled: 1 (arguably; Malcolm Landgraab IV hit 100k shortly after I took control of him)
Sims with top influence at death: 0
Top of career: 2 (Malcolm Landgraab IV, Criminal Mastermind; Donte Whitfill, Business Tycoon.)
Lifetime Aspirations fulfilled: 1 (Malcolm Landgraab IV, Criminal Mastermind)
Liftetime Aspiration meter filled: 1 (Ironically, not Malcolm, but his stepdaughter, Francine Riedmayer)
***
Homes with 3 generations or more: 0 (I do have a house with a CAS adult who is now an elder; her son, a CAS teen who is now an adult; and his baby son, but that doesn't count since the older two are technically both Generation 1.)
Neighborhood net worth: $710,427 (excluding value of Greek House), up from about 85k. (I have whatever expansion pack gives slightly more money to larger CAS families.)
Number of platinum graves: 3 (of 4)
Ghosts free to roam: 100%
***
Summa cum laude graduates: 15 (of 16)
Big Sims on Campus: 16 (100% of graduates)
Secret Society members: 17 (100%, including current Greek House placeholder and one Sim who was in the SS before he was asked to pledge to the Greek House)
Greek House members: 17 (100%; the Greek House was founded by the first controllable Sim to attend college)
***
Gold badge points: 0
Number of businesses passed through a household for 3 generations: 0
Number of households owning at least 15 businesses for 3 generations: 0
Number of Plant Sim generations: 0
Number of Sims collecting all vacation mementos: 0
Individual Sim hobby plaque points: I really was not keeping track of this; I think at the end of Week 4 there were a few Arts and Crafts plaques earned by accident by Sims who painted regularly.
Number of houses with all 10 hobby plaques: 0
Households in Gardening Club: 0% (so far)
I started using more of the Open for Business and Bon Voyage features in Week 5; stay tuned.
***
Sim shrink visits: 1 (Johnson Riedmayer, a Fortune Sim whose kids didn't get into private school on the first try)
Social bunny visits: 0
College drop outs: 0
Fired for poor work performance: 2 (Rivka Dejackome and Joan Riedmayer, both during Week 1)
Chance cards ignored: 0
Children taken by social worker: 0
ReNuYu Orb uses: 0
Reset Lifetime Aspiration benefits: 0
Employees laid off, employees who quit, open venue businesses: 0, 0, 0
***
Bonus for 10 or 20 Impossible Wants fulfilled: N/A (for now)
Bonus for CAS Elder acheiving LTW: N/A
Bonus for CAS Elder achieving IW: N/A
Bonus for 0 Sims (excluding CAS elders) dying without achieving LTW: 30
***
Total Score End of Week Four: 174, including ending bonuses but excluding hobby plaques, since I don't know how many of those there were.
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